Selected sound redesigns · 2026
Automotive, product, sci-fi and Foley redesigns in one short sequence.
Sound design and audio post for picture, from editing and Foley to final mix.
Rome-based, with recording and technical-support experience at MOB Studios since 2022.
Featured reel / 2026
Four self-initiated redesigns in 67 seconds — from automotive motion and product detail to creature scale and restrained Foley.
Genesis Auto Rabbit phone Halo A Quiet Place
Personal audio redesigns · Third-party visuals · No commercial affiliation
Selected sound redesigns · 2026
Automotive, product, sci-fi and Foley redesigns in one short sequence.
Headphones recommended
Personal sound redesigns · Audio only · Third-party visuals
Automotive sound redesign
Vehicle movement, changing perspective and the shift from wireframe to road.
Product sound redesign
A bass-led palette built around device movement and close-up detail.
Cinematic sound redesign
A portal opening and creature arrival rebuilt as one sound sequence.
Foley redesign
Self-recorded footsteps and breathing anchor a restrained audio redesign.
Audio post-production
Dialogue editing and cleanup · Sound editing · Final mix
Short film · Onyx Studios, UK
Final mix
Vimeo password: 2025UNBOUND
The viewing copy has outdated end credits; current production credits are on IMDb.
Short film
Final mix
Short film
Final mix · 5.1 upmix
Unreal Engine + FMOD
University thesis case study · 2025
Music and Sound for a Labyrinth is a recorded walkthrough of my Unreal Engine and FMOD thesis prototype. It demonstrates spatial guidance and music responding to the journey; there is no standalone build yet.
Independent university project · First Unreal Engine & FMOD implementation
Interactive audio · Case study
A recorded walkthrough of my Unreal Engine and FMOD thesis prototype.
Composing for movement, listening and physical space.
Quadriphonic composition · MOB Studios
A composition on Venice, created through MOB Studios for a quadriphonic audiovisual installation at a dermatology congress in Rimini.
My contribution · Sound research, synthesis, composition and quadriphonic mixing
I researched the source material, synthesised part of the sound palette and prepared the final quadriphonic mix. I also created a binaural monitoring reference in Reaper with the IEM Plug-in Suite and delivered it to the client for review.
Online listening version: stereo.
Deep Blue
Dance performance · Academic collaboration
I created the complete audio work, from sound research and composition to rehearsal development with the dancers and live performance. Developed through Saint Louis College of Music in collaboration with the Accademia Nazionale di Danza in Rome.
My contribution · Sound research, sound design, composition, rehearsals and live performance
Incontrarsi nel Vuoto

My path
I work between audio post-production and studio recording in Rome. At MOB Studios I record and provide technical support for musicians; my freelance work includes sound editing and mixing for film and cultural projects.
I studied electronic composition at Saint Louis College of Music. That background informs my work with sound texture and space, from multichannel composition to live electronics, including academic projects at MAXXI and with the Accademia Nazionale di Danza.
I am also developing interactive-audio skills through Music and Sound for a Labyrinth, my first Unreal Engine and FMOD thesis prototype. I present it as a recorded case study, not a finished game.