• Sound designer
  • Sound engineer
  • Electroacoustic composer

Arturo Sinigaglia.

From the recording studio
to sound you can explore.

Sound for picture, studio work and interactive audio — connected by a background in electronic music.

Get in touch

Selected work 01 — 04

Headphones recommended

Impact, tension, quiet detail, then a space guided by sound.

Product sound redesign

A modern, bass-driven sound palette for a product film.

Cinematic sound redesign

A portal opens. A creature enters. One scene, rebuilt in sound.

Foley redesign

Footsteps, breaths and small gestures in a scene built around silence.

Interactive audio · Case study

Follow a singing voice through a labyrinth shaped by sound.

Arturo Sinigaglia in a black and white portrait
2021 — 2025
Electronic Music · Saint Louis College of Music
2022 — present
Sound engineering · MOB Studios
2025
University thesis · Unreal Engine & FMOD

My path

Composition.
Studio practice.
Interactive sound.

I am an Italian sound designer, sound engineer and electroacoustic composer. My path combines electronic music studies at Saint Louis College of Music with hands-on recording and studio work at MOB Studios.

Alongside sound editing and post-production, I work with live electronics and multichannel sound. That practice includes Apogeo — Music for The Large Glass, performed at MAXXI in Rome.

For my university thesis, I brought composition into an interactive setting with Unreal Engine and FMOD. In Music and Sound for a Labyrinth, a singing voice becomes a guide and music responds to the journey. It was my first hands-on project with these tools.

Practice
Sound design · Sound engineering · Foley · Audio post-production · Interactive audio
Tools
Ableton Live · Pro Tools · FMOD · Unreal Engine
Experience, performances & education