• Sound designer
  • Audio post-production
  • Studio recording

Arturo Sinigaglia.

Sound design and audio post for picture, from editing and Foley to final mix.

Rome-based, with recording and technical-support experience at MOB Studios since 2022.

Sound for picture 01

Headphones recommended

Personal sound redesigns · Audio only · Third-party visuals

Automotive sound redesign

Vehicle movement, changing perspective and the shift from wireframe to road.

Product sound redesign

A bass-led palette built around device movement and close-up detail.

Cinematic sound redesign

A portal opening and creature arrival rebuilt as one sound sequence.

Foley redesign

Self-recorded footsteps and breathing anchor a restrained audio redesign.

Professional credits

Audio post-production

La commedia non esiste, Salemme prova Eduardo

Dialogue editing and cleanup · Sound editing · Final mix

IMDb credits

Short film · Onyx Studios, UK

Un-Bound

Final mix

Vimeo password: 2025UNBOUND

The viewing copy has outdated end credits; current production credits are on IMDb.

Interactive audio 02

Unreal Engine + FMOD

University thesis case study · 2025

Sound shaped by space
and progression.

Music and Sound for a Labyrinth is a recorded walkthrough of my Unreal Engine and FMOD thesis prototype. It demonstrates spatial guidance and music responding to the journey; there is no standalone build yet.

Scope
Concept, level design, Blueprint logic, sound design, composition and audio implementation
Navigation
A spatialised singing voice acts as an auditory guide
Progression
Musical layers enter as new sections open
Proximity
Music changes near the final room

Independent university project · First Unreal Engine & FMOD implementation

Interactive audio · Case study

A recorded walkthrough of my Unreal Engine and FMOD thesis prototype.

Composition & live performance 03

Composing for movement, listening and physical space.

Quadriphonic composition · MOB Studios

Deep Blue

A composition on Venice, created through MOB Studios for a quadriphonic audiovisual installation at a dermatology congress in Rimini.

My contribution · Sound research, synthesis, composition and quadriphonic mixing

I researched the source material, synthesised part of the sound palette and prepared the final quadriphonic mix. I also created a binaural monitoring reference in Reaper with the IEM Plug-in Suite and delivered it to the client for review.

Online listening version: stereo.

Listen nowStereo · Full track

Deep Blue

0:0011:24

Dance performance · Academic collaboration

Choreo Scores
Incontrarsi nel Vuoto

I created the complete audio work, from sound research and composition to rehearsal development with the dancers and live performance. Developed through Saint Louis College of Music in collaboration with the Accademia Nazionale di Danza in Rome.

My contribution · Sound research, sound design, composition, rehearsals and live performance

Listen nowStereo · Full track

Incontrarsi nel Vuoto

0:0011:16
Arturo Sinigaglia in a black and white portrait
2021 — 2025
Electronic Music BA · 110/110 cum laude
2022 — present
Recording and technical support · MOB Studios
2023
Avid Certified Pro Tools Specialist
2025
Interactive-audio thesis · Unreal Engine & FMOD

My path

Composition.
Studio practice.
Interactive sound.

I work between audio post-production and studio recording in Rome. At MOB Studios I record and provide technical support for musicians; my freelance work includes sound editing and mixing for film and cultural projects.

I studied electronic composition at Saint Louis College of Music. That background informs my work with sound texture and space, from multichannel composition to live electronics, including academic projects at MAXXI and with the Accademia Nazionale di Danza.

I am also developing interactive-audio skills through Music and Sound for a Labyrinth, my first Unreal Engine and FMOD thesis prototype. I present it as a recorded case study, not a finished game.

Practice
Sound design · Sound editing · Mixing · Foley · Recording
Tools
Pro Tools · Ableton Live · Reaper · FMOD · Unreal Engine
Open CV · Experience, credits & education